|
![](/i/fill.gif) |
In article <399d749a@news.povray.org>, "Thorsten Froehlich"
<tho### [at] trf de> wrote:
> Hmm, what about a language more like an object oriented lisp. For example
> (OK, not a great one):
>
> set MyHouse to new house with 10 windows at <10,10,10>
> for every window of MyHouse add new curtain with colour red 0.4 green 0.9
Have you been playing with AppleScript lately? :-)
I haven't looked at lisp much, but this doesn't resemble what I have
seen of it...I thought it had a lot of parenthesis, and a generally
weird syntax? This does resemble AppleScript, though.
> I am serious! Why would an object oriented POV scene description language
> have to look like C++??? Surely not just because POV-Ray uses {} and
> dot-style vector attribute access? Anybody remember DKBTrace - it used
> Pascal like syntax (and there was already a skyvase.dat)!
So what you are suggesting would be a completely new language? Or would
this somehow fit in with the current language?
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
![](/i/fill.gif) |