POV-Ray : Newsgroups : povray.programming : URGENT: FRAME structure : Re: URGENT: FRAME structure Server Time
28 Jul 2024 22:31:32 EDT (-0400)
  Re: URGENT: FRAME structure  
From: Chris Huff
Date: 18 Aug 2000 13:55:29
Message: <chrishuff-FFDA79.12564618082000@news.povray.org>
In article <399d749a@news.povray.org>, "Thorsten Froehlich" 
<tho### [at] trfde> wrote:

> Hmm, what about a language more like an object oriented lisp. For example
> (OK, not a great one):
> 
> set MyHouse to new house with 10 windows at <10,10,10>
> for every window of MyHouse add new curtain with colour red 0.4 green 0.9

Have you been playing with AppleScript lately? :-)
I haven't looked at lisp much, but this doesn't resemble what I have 
seen of it...I thought it had a lot of parenthesis, and a generally 
weird syntax? This does resemble AppleScript, though.


> I am serious!  Why would an object oriented POV scene description language
> have to look like C++???   Surely not just because POV-Ray uses {} and
> dot-style vector attribute access?   Anybody remember DKBTrace - it used
> Pascal like syntax (and there was already a skyvase.dat)!

So what you are suggesting would be a completely new language? Or would 
this somehow fit in with the current language?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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